

Since the game will not let me fall below 4 peasants, I set my taxes at full in order to earn some gold to buy wheat, hops and bad things to increase my cruelty to level 5. This quickly led to disaster with my popularity at 0 and only 4 peasants to do any work. I know that is against the rules for this scenario.). Castle builder starts you out with no cash at all, and I made the mistake of trying to set up some quarries (Yes. My first try was with the castle builder map "large barren desert".

My soldiers would mostly consist of mercenaries (Possibly slingers at the very start, then archers later) I would'nt be bothered to set up the whole chain production of, for example, a pikeman, and also be forced to buy more wood and iron to keep them running.Ĭontinuing on with the theme of the post above, I tried two experiments with trying to survive in the desert with no resources, and here are the results: Once that is done I could put some gallows around and make my Fletchers work harder Personally I would avoid them until I have enough money for me to keep buying food into the granary and be able to support enough Inns to have a 100% coverage. This would be a nice moment to play around with the Good things/Bad things. This means that if there was an emergency I could just use some of those bows I have in stock and make some extra archers, something I would not be able to do if I made crossbows, or pikes for example. You may try the custom map Surviving With Nothing v3.0 by Lacur.Īnyways as the rest I would start weapons production (Is there anything else we can do? ), specifically bows.īows aren't the most expensive weapons I could sell, but they are the only ones (Along with spears) that I can use to recruit men at this point.

In the Crusader Skirmish Trail, we find 2 missions - on the same map - that come close to this challenge: nr. The profit out of this procedure is higher than the tax steps +4 and following! Rather, as second production line for profit, buy wheat and sell all the bread. The +8 effect equals the complete stop of food consumption. Just buy hops and start the ale chain, 1 inn per 30 people. Personally, I would not follow the religious way furtheron but aim to expand the working & tax-paying population.įood should not present any problem. Why not just more fletchers who provide a surplus of bows and the expensive xbows. As for taxes, a higher population would be welcome. 2 taxes are pretty effective in SHC (the later steps aren't that much). Weapons productions is first choice, of course, to make a profit with.Ī cathedral also is a must to get its +2 popularity effect. "Surviving with nothing" (besides few wood and the starting resources) is really a fun concept for SHC hardliners.
